Game Devs Unleash Artificial Intelligence: Flocking Agents
Artificial Intelligence for Game Devs in Unity to understand & implement the beautiful bird's natural Flocking Behavior
Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it.
The course is project based with the best teach-apply loop:
- a theoretical pseudocode (game engine agnostic) implementation
- followed immediately by a practical implementation and application in Unity 3d
Both pseudocode and Unity C# lectures complement each other giving you a full perspective.
You will have access to the course forum where you can discuss each topic with like-minded, A.I. passionate, students like yourself.
With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series.
Still unsure? Dive in and learn, and if you are not satisfied you get a 30 day money back guarantee! No questions asked.
Your Instructor
Hi! We are UpDegree, providing high quality interactive course.
We are the team of 100+ instructor over the globe. Adel (Oxford), Anand (Standford), Akash (IITB), Rajib (IITK), Partha (IITM) are few of them.
Updegree courses are different, In each and every course you not only get the videos lectures but you also get quiz,code,assignment etc to test your practical understanding!
Course Curriculum
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StartIntroduction and Outline (7:22)
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StartProblem Definition (4:33)
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StartObserve Nature (7:29)
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StartHypothesis (8:24)
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StartStructure Project in Pseudocode (5:56)
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StartStructure Project in Unity - Creating a New Project (5:59)
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StartEquations of Motion in Unity (3:28)
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StartCohesion Behavior in Pseudocode (7:52)
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StartSeparation Behavior in Pseudocode (1:33)
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StartSeparation Behavior in Unity (4:45)
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StartAlignment Behavior in Pseudocode (11:57)
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StartCombine All Behaviors in Pseudocode (4:28)
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StartCombine All Behaviors in Unity (4:05)
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StartCombine All Behaviors in Unity 2 (4:22)
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StartSummary for Basic Flocking Implementation (3:42)